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1. the game is getting stale, gimme a reason to care. - in Feedback/Requests [original thread]
Darken-Soul wrote: ...and fix the damn tram system Lol right!?..... But as much as I hate to agree with Mr. bad grammar up there... I agree, the core game play needs an overhaul. The maps suck, yes CCP made progress with the last two, but t...
- by Ryno Zamayid - at 2014.02.12 01:01:00
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2. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
The bonus for the Amarr is bunk. Just because it is Amarr doesn't mean it *has* to be outrageously slow. Take for instance the Executioner class frigate in EVE, the design notes says something like it was designed to be able to compete against the...
- by Ryno Zamayid - at 2014.01.29 18:57:00
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3. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
I enjoyed all of you're maps, I have absolutely no problems with the facilities... It's off topic, but can you guys do something more interesting with the terrain? I understand that it's called "Dust 514" but can we get a little less of the open d...
- by Ryno Zamayid - at 2013.10.20 22:22:00
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4. Scrambler REALLY needs to be nerfed - in Feedback/Requests [original thread]
Lol... just Lol... I love this thread. So many simple minded "AR's should be the only weapon that should be able to kill" threads. God forbid it be something other thatn your beloved GEK. Ok I see two problems here... 1) You're another person who ...
- by Ryno Zamayid - at 2013.10.13 00:07:00
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5. The God Weapon... - in Feedback/Requests [original thread]
Buster Friently wrote: KalOfTheRathi wrote: Happy Trolls, to you. And may you Troll again. The AR is the default weapon, so of you course you have to whine about it. Do you give cheeeese with that? Your QQ are the best because you squirm...
- by Ryno Zamayid - at 2013.09.24 02:28:00
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6. The God Weapon... - in Feedback/Requests [original thread]
calisk galern wrote: a few weapons beat the gek, duvoules, krins, and balacs, and the aurum equivalents. because of this gek is fine it's not broken if their are better guns around ;) *walks away hugging his gek* Lol you can have it, I'm...
- by Ryno Zamayid - at 2013.09.23 22:20:00
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7. The God Weapon... - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Happy Trolls, to you. And may you Troll again. The AR is the default weapon, so of you course you have to whine about it. Do you give cheeeese with that? Your QQ are the best because you squirm and squeal when you die i...
- by Ryno Zamayid - at 2013.09.23 05:21:00
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8. The God Weapon... - in Feedback/Requests [original thread]
True Adamance wrote: Ryno Zamayid wrote: True Adamance wrote: Ryno Zamayid wrote: Ok.... sooo folks, am I the only one that noticed the AR is now the only weapon owning our A$$es? A 5 or 6 hit kill from a GEK is a bit much don't you th...
- by Ryno Zamayid - at 2013.09.23 00:28:00
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9. The God Weapon... - in Feedback/Requests [original thread]
True Adamance wrote: Ryno Zamayid wrote: Ok.... sooo folks, am I the only one that noticed the AR is now the only weapon owning our A$$es? A 5 or 6 hit kill from a GEK is a bit much don't you think? Or that I can drop a heavy suit sporting t...
- by Ryno Zamayid - at 2013.09.22 23:52:00
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10. The God Weapon... - in Feedback/Requests [original thread]
Ok.... sooo folks, am I the only one that noticed the AR is now the only weapon owning our A$$es? A 5 or 6 hit kill from a GEK is a bit much don't you think? Or that I can drop a heavy suit sporting the HMG 9 out of 10 times with the militia AR? U...
- by Ryno Zamayid - at 2013.09.22 20:41:00
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11. Why must heavies have no love - in Feedback/Requests [original thread]
The biggest thing about the HMG is the unwritten skill of using them.... Don's strafe, don't charge out by yourself (you're not invincible) You crouch and fire. The spread is then reduced, and you should notice a HUGE difference. Especially if you...
- by Ryno Zamayid - at 2013.09.22 20:30:00
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12. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
I find that all these maps to be great. I see a few complaining about getting lost or running in circles, but I found that if you pay attention it was very easy to get around after a round or two of playing them. Very sensibly done CCPjavascript:i...
- by Ryno Zamayid - at 2013.09.19 23:56:00
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13. Forge Guns!? - in Feedback/Requests [original thread]
Meeko Fent wrote: Ryno Zamayid wrote: Meeko Fent wrote: Tanks refire in .6 seconds. Forges, in a minimum refire in 2.5. Forge. Alpha strike. Large rails. DPS. Balance. Buff tanks survivability. That's all. What about the c...
- by Ryno Zamayid - at 2013.09.19 00:10:00
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14. Forge Guns!? - in Feedback/Requests [original thread]
Meeko Fent wrote: Tanks refire in .6 seconds. Forges, in a minimum refire in 2.5. Forge. Alpha strike. Large rails. DPS. Balance. Buff tanks survivability. That's all. What about the cost difference? The Ishukone F.G. costs 47,2...
- by Ryno Zamayid - at 2013.09.17 21:55:00
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15. Forge Guns!? - in Feedback/Requests [original thread]
I am a bit of a negative ned, But can you PLEASE readdress the forge gun... I forgot to write down the exact stats vs. the Tank rail turret, but it is outrageous. No I don't think they need to be nerfed, maybe the range because of those cheap forg...
- by Ryno Zamayid - at 2013.09.17 18:28:00
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16. [Request] Deployable Shield - in Feedback/Requests [original thread]
I actually just said a similar thing last night. It would add a little variety to it to those open maps. the biggest issue that I could think of is Dom games where they could deploy multiple and camp the entrances. That would just be nasty.
- by Ryno Zamayid - at 2013.09.17 18:02:00
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17. feedback regarding vehicle balance and av - in Feedback/Requests [original thread]
Tebu Gan wrote: Yeah, people have been sayin this for a while now. It does seem a bit insane to me that such a cheap weapon does so much damage compared to a freakin tank turret, not to mention costs. I carry a sniper when I rail snipe now to s...
- by Ryno Zamayid - at 2013.08.08 23:33:00
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18. feedback regarding vehicle balance and av - in Feedback/Requests [original thread]
Ryno Zamayid wrote: The forge gun has a clear advantage of having no range limit and the ability to hide almost anywhere. It is very frustrating to loose a tank to something a tenth of the size clear across the map and almost invisable in a mat...
- by Ryno Zamayid - at 2013.08.08 19:51:00
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